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Deuces Wild (Sequential Royal Flush)

Game Info Paytable Options Hand Analyzer Paytable Analyzer Simulator Strategy Guide Training Programming

This version of Deuces Wild includes an added payline with a large prize for a Sequential Royal Flush. Under the "Options" tab above you can select whether a Sequential Royal Flush is TJQKA, AKQJT, or both.

Play Deuces Wild (Sequential Royal Flush) for free

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What is considered a Sequential Royal Flush?  

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Don't forget that you can type in your own paytable below.

Hand Coins Paid
Sequential Natural Royal Flush
Natural Royal Flush
Four Deuces
Wild Royal Flush
Five of a Kind
Straight Flush
Four of a Kind
Full House
Flush
Straight
Three of a Kind

Deck Simplification


A "W" in the suit pattern denotes a wild card.

Unique Rank Patterns - No Wild Cards


Core Hand Type Formula Result
Four of a Kind Combin(12, 1) * Combin(11, 1) 132
Full House Combin(12, 1) * Combin(11, 1) 132
Three of a Kind Combin(12, 1) * Combin(11, 2) 660
Two Pair Combin(12, 2) * Combin(10, 1) 660
One Pair Combin(12, 1) * Combin(11, 3) 1,980
No Pair Combin(12, 5) 792

Unique Rank Patterns - One Wild Card


Core Hand Type Formula Result
Four of a Kind Combin(12, 1) 12
Three of a Kind Combin(12, 1) * Combin(11, 1) 132
Two Pair Combin(12, 2) 66
One Pair Combin(12, 1) * Combin(11, 2) 660
No Pair Combin(12, 4) 495

Unique Rank Patterns - Two Wild Cards


Core Hand Type Formula Result
Full House Combin(12, 1) 12
Two Pair Combin(12, 1) * Combin(11, 1) 132
One Pair Combin(12, 3) 220

Unique Rank Patterns - Three Wild Cards


Core Hand Type Formula Result
Full House Combin(12, 1) 12
Three of a Kind Combin(12, 2) 66

Unique Rank Patterns - Four Wild Cards


Core Hand Type Formula Result
Four of a Kind Combin(12, 1) 12

Unique Suit Patterns - No Wild Cards


Four of a Kind Full House Three of a Kind Two Pair One Pair No Pair
Pattern Count Pattern Count Pattern Count Pattern Count Pattern Count Pattern Count
ABCDA 4 ABCAB 12 ABCAA 12 ABABA 12 ABAAA 12 AAAAA 4
ABCAD 12 ABCAB 24 ABABC 12 ABAAB 12 AAAAB 12
ABCAD 12 ABACA 24 ABAAC 24 AAABA 12
ABCDA 12 ABACB 24 ABABA 12 AAABB 12
ABCDD 4 ABACC 24 ABABB 12 AAABC 24
ABACD 24 ABABC 24 AABAA 12
ABCDA 12 ABACA 24 AABAB 12
ABCDC 12 ABACB 24 AABAC 24
ABACC 24 AABBA 12
ABACD 24 AABBB 12
ABCAA 24 AABBC 24
ABCAB 24 AABCA 24
ABCAC 24 AABCB 24
ABCAD 24 AABCC 24
ABCCA 24 AABCD 24
ABCCC 12 ABAAA 12
ABCCD 12 ABAAB 12
ABCDA 24 ABAAC 24
ABCDC 12 ABABA 12
ABCDD 12 ABABB 12
ABABC 24
ABACA 24
ABACB 24
ABACC 24
ABACD 24
ABBAA 12
ABBAB 12
ABBAC 24
ABBBA 12
ABBBB 12
ABBBC 24
ABBCA 24
ABBCB 24
ABBCC 24
ABBCD 24
ABCAA 24
ABCAB 24
ABCAC 24
ABCAD 24
ABCBA 24
ABCBB 24
ABCBC 24
ABCBD 24
ABCCA 24
ABCCB 24
ABCCC 24
ABCCD 24
ABCDA 24
ABCDB 24
ABCDC 24
ABCDD 24

Unique Suit Patterns - One Wild Card


Four of a Kind Three of a Kind Two Pair One Pair No Pair
Pattern Count Pattern Count Pattern Count Pattern Count Pattern Count
ABCDW 4 ABCAW 48 ABABW 24 ABAAW 48 AAAAW 16
ABCDW 16 ABACW 96 ABABW 48 AAABW 48
ABCDW 24 ABACW 96 AABAW 48
ABCAW 96 AABBW 48
ABCCW 48 AABCW 96
ABCDW 48 ABAAW 48
ABABW 48
ABACW 96
ABBAW 48
ABBBW 48
ABBCW 96
ABCAW 96
ABCBW 96
ABCCW 96
ABCDW 96

Unique Suit Patterns - Two Wild Cards


Full House Two Pair One Pair
Pattern Count Pattern Count Pattern Count
ABCWW 24 WWABA 72 WWAAA 24
WWABC 72 WWAAB 72
WWABA 72
WWABB 72
WWABC 144

Unique Suit Patterns - Three Wild Cards


Full House Three of a Kind
Pattern Count Pattern Count
WWWAB 24 WWWAA 16
WWWAB 48

Unique Suit Patterns - Four Wild Cards


Four of a Kind
Pattern Count
WWWWA 4

Total Unique Patterns


Wild Cards Core Hand Type Rank Patterns Suit Patterns Total
Four Four of a Kind 12 1 12
Three Full House 12 1 12
Three of a Kind 66 2 132
Two Full House 12 1 12
Two Pair 132 2 264
One Pair 220 5 1,100
One Four of a Kind 12 1 12
Three of a Kind 132 2 264
Two Pair 66 3 198
One Pair 660 6 3,960
No Pair 495 15 7,425
None Four of a Kind 132 1 132
Full House 132 2 264
Three of a Kind 660 5 3,300
Two Pair 660 8 5,280
One Pair 1,980 20 39,600
No Pair 792 51 40,392
Total 102,359
Reduction in processing time 96.0615%

Hand Scoring Code


int GetHandType(int C1, int C2, int C3, int C4, int C5)
{
    int Hand = 0;

    int R1 = Rank[C1],
        R2 = Rank[C2],
        R3 = Rank[C3],
        R4 = Rank[C4],
        R5 = Rank[C5];

    int S1 = Suit[C1],
        S2 = Suit[C2],
        S3 = Suit[C3],
        S4 = Suit[C4],
        S5 = Suit[C5];

    bool Flush =

        (S1 == S2) &&
        (S2 == S3) &&
        (S3 == S4) &&
        (S4 == S5);

    if (R1 > R2) { R1 ^= R2; R2 ^= R1; R1 ^= R2; }
    if (R1 > R3) { R1 ^= R3; R3 ^= R1; R1 ^= R3; }
    if (R1 > R4) { R1 ^= R4; R4 ^= R1; R1 ^= R4; }
    if (R1 > R5) { R1 ^= R5; R5 ^= R1; R1 ^= R5; }
    if (R2 > R3) { R2 ^= R3; R3 ^= R2; R2 ^= R3; }
    if (R2 > R4) { R2 ^= R4; R4 ^= R2; R2 ^= R4; }
    if (R2 > R5) { R2 ^= R5; R5 ^= R2; R2 ^= R5; }
    if (R3 > R4) { R3 ^= R4; R4 ^= R3; R3 ^= R4; }
    if (R3 > R5) { R3 ^= R5; R5 ^= R3; R3 ^= R5; }
    if (R4 > R5) { R4 ^= R5; R5 ^= R4; R4 ^= R5; }

    if (Flush)
    {

        if (R1 == 8)
        {
            Hand = 9;           // Royal Flush
        }

        else if ((R1 == (R2 - 1)) && 
                 (R2 == (R3 - 1)) && 
                 (R3 == (R4 - 1)) && 
                ((R4 == (R5 - 1)) || ((R1 == 0) && (R5 == 12))))
        {
            Hand = 8;           // Straight Flush
        }

        else
        {
            Hand = 5;           // Flush
        }
    }

    else
    {
        if ((R2 == R3) && (R3 == R4) && ((R1 == R2) || (R4 == R5)))
        {
            Hand = 7;           // Four of a Kind
        }

        else if ((R1 == R2) && (R4 == R5) && ((R2 == R3) || (R3 == R4)))
        {
            Hand = 6;           // Full House
        }

        else if ((R1 == (R2 - 1)) && 
                 (R2 == (R3 - 1)) && 
                 (R3 == (R4 - 1)) && 
                ((R4 == (R5 - 1)) || ((R1 == 0) && (R5 == 12))))
        {
            Hand = 4;           // Straight
        }

        else if (((R1 == R2) && (R2 == R3)) || 
                 ((R2 == R3) && (R3 == R4)) || 
                 ((R3 == R4) && (R4 == R5)))
        {
            Hand = 3;           // Three of a Kind
        }

        else if (((R1 == R2) && (R3 == R4)) || 
                 ((R1 == R2) && (R4 == R5)) || 
                 ((R2 == R3) && (R4 == R5)))
        {
            Hand = 2;           // Two Pair
        }
        else if (((R1 == R2) && (R1 >= 9)) || 
                 ((R2 == R3) && (R2 >= 9)) || 
                 ((R3 == R4) && (R3 >= 9)) || 
                 ((R4 == R5) && (R4 >= 9)))
        {
            Hand = 1;           // Jacks or Better
        }
    }

    return Hand;
}

Sequential Royal Flush


Because this game features a Sequential Royal Flush, some adjustments are necessary to accurately analyze the game. All 32 ways to play each hand need to be analyzed twice: once under the assumption that the cards held were dealt in Sequential order, and then again under the assumption that the cards were dealt in a Non-Sequential order.

There are a distinct number of ways each number of held cards can result in a Sequential Royal Flush, based on whether or not they were dealt sequentially. The following table illustrates these numbers:

Number of
Cards Held
Weight Factor
One-Way Sequentials Two-Way Sequentials
Non-Sequential Deal Sequential Deal Non-Sequential Deal Sequential Deal
Non-Seq. Sequential Non-Seq. Sequential Non-Seq. Sequential Non-Seq. Sequential
5 120 0 0 120 120 0 0 120
4 120 0 0 120 120 0 0 120
3 120 0 60 60 120 0 60 60
2 120 0 100 20 120 0 100 20
1 (A,K,J,T) 120 0 115 5 120 0 115 5
1 (Queen) 120 0 115 5 120 0 110 10
0 119 1 119 1 118 2 118 2

The number of Royal Flush hands that occur in each way to play are split into Sequential Royal Flushes and Non-Sequential Royal Flushes, by multiplying the number of Royal Flushes by the appropriate weighting factor shown above. All non-Royal Flush hands are simply multiplied by 120.

After computing the average value of all 32 ways to play each hand for both types of deals, the best Sequential-deal result is compared to the best Non-Sequential result to see if it is greater. If so, it means that it is better to go for the Sequential Royal Flush for that particular hand. When this is the case, the Sequential average value and Non-Sequential average values are both weighted according to how frequently each type of deal can occur. The following table illustrates the weighting factors that need to be used based on how many cards were held:

Number of
Cards Held
Weight Factor
One-Way Sequentials Two-Way Sequentials
Non-Seq. Sequential Non-Seq. Sequential
5 119 1 119 1
4 119 1 119 1
3 118 2 118 2
2 114 6 114 6
1 (A,K,J,T) 96 24 72 48
1 (Queen) 96 24 96 24
0 120 120

When the average value of the best play is the same for both types of deals, it is simply multiplied by 120 since the order of the cards did not make a difference.

Finally, the total number of permutations for the entire game is the same as the regular version, multiplied by 14,400 (120 × 120 = 14,400). The first 120 is for the number of ways that the five cards can be arranged on the deal (5 × 4 × 3 × 2 × 1), and the other 120 is for the number of ways the five cards can be arranged on the draw.

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