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Jackpot Deuces

Game Info Paytable Options Hand Analyzer Paytable Analyzer Simulator Strategy Guide Training Programming

Jackpot Deuces is a progressive jackpot game based on Deuces Wild which is available at online casinos that use Microgaming software. To win the jackpot, the player needs to get a Royal Flush in Diamonds. The break-even point occurs when the jackpot reaches 39,617 coins. You can view the current jackpot amount at Jackpot Graphs Opens in a new window.

Because this game is suit-specific, the simplified deck is not as simple as it is for most games. Instead of eliminating 95% of the processing time, only about 86% can be eliminated. If you run a strategy guide or analyze a paytable, please be aware that it will take up to 5 minutes to analyze the game.

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Currency: Coin Size: Coins per Hand:

Taxes & Tips


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Number of hands to simulate:  

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Don't forget that you can type in your own paytable below.

Hand Coins Paid
Natural Diamond Royal Flush
Natural Royal Flush
Four Deuces
Wild Royal Flush
Five of a Kind
Straight Flush
Four of a Kind
Full House
Flush
Straight
Three of a Kind

Deck Simplification


Unique Rank Patterns - No Wild Cards; No Ten, Jack, Queen, King or Ace


Core Hand Type Formula Result
Four of a Kind Combin(7, 1) * Combin(6, 1) 42
Full House Combin(7, 1) * Combin(6, 1) 42
Three of a Kind Combin(7, 1) * Combin(6, 2) 105
Two Pair Combin(7, 2) * Combin(5, 1) 105
One Pair Combin(7, 1) * Combin(6, 3) 140
No Pair Combin(7, 5) 21

Unique Rank Patterns - No Wild Cards; At Least One Ten, Jack, Queen, King or Ace


Core Hand Type Formula Result
Four of a Kind Combin(12, 1) * Combin(11, 1) - Combin(7, 1) * Combin(6, 1) 90
Full House Combin(12, 1) * Combin(11, 1) - Combin(7, 1) * Combin(6, 1) 90
Three of a Kind Combin(12, 1) * Combin(11, 2) - Combin(7, 1) * Combin(6, 2) 555
Two Pair Combin(12, 2) * Combin(10, 1) - Combin(7, 2) * Combin(5, 1) 555
One Pair Combin(12, 1) * Combin(11, 3) - Combin(7, 1) * Combin(6, 3) 1,840
No Pair Combin(12, 5) - Combin(7, 5) 771

Unique Rank Patterns - One Wild Card; No Ten, Jack, Queen, King or Ace


Core Hand Type Formula Result
Four of a Kind Combin(7, 1) 7
Three of a Kind Combin(7, 1) * Combin(6, 1) 42
Two Pair Combin(7, 2) 21
One Pair Combin(7, 1) * Combin(6, 2) 105
No Pair Combin(7, 4) 35

Unique Rank Patterns - One Wild Card; At Least One Ten, Jack, Queen, King or Ace


Core Hand Type Formula Result
Four of a Kind Combin(12, 1) - Combin(7, 1) 5
Three of a Kind Combin(12, 1) * Combin(11, 1) - Combin(7, 1) * Combin(6, 1) 90
Two Pair Combin(12, 2) - Combin(7, 2) 45
One Pair Combin(12, 1) * Combin(11, 2) - Combin(7, 1) * Combin(6, 2) 555
No Pair Combin(12, 4) - Combin(7, 4) 460

Unique Rank Patterns - Two Wild Cards; No Ten, Jack, Queen, King or Ace


Core Hand Type Formula Result
Full House Combin(7, 1) 7
Two Pair Combin(7, 1) * Combin(6, 1) 42
One Pair Combin(7, 3) 35

Unique Rank Patterns - Two Wild Cards; At Least One Ten, Jack, Queen, King or Ace


Core Hand Type Formula Result
Full House Combin(12, 1) - Combin(7, 1) 5
Two Pair Combin(12, 1) * Combin(11, 1) - Combin(7, 1) * Combin(6, 1) 90
One Pair Combin(12, 3) - Combin(7, 3) 185

Unique Rank Patterns - Three Wild Cards; No Ten, Jack, Queen, King or Ace


Core Hand Type Formula Result
Full House Combin(7, 1) 7
Three of a Kind Combin(7, 2) 21

Unique Rank Patterns - Three Wild Cards; At Least Ten, Jack, Queen, King or Ace


Core Hand Type Formula Result
Full House Combin(12, 1) - Combin(7, 1) 5
Three of a Kind Combin(12, 2) - Combin(7, 2) 45

Unique Rank Patterns - Four Wild Cards; No Ten, Jack, Queen, King or Ace


Core Hand Type Formula Result
Four of a Kind Combin(7, 1) 7

Unique Rank Patterns - Four Wild Cards; At Least One Ten, Jack, Queen, King or Ace


Core Hand Type Formula Result
Four of a Kind Combin(12, 1) - Combin(7,1) 5

Unique Suit Patterns - No Wild Cards; No Ten, Jack, Queen, King or Ace


Four of a Kind Full House Three of a Kind Two Pair One Pair No Pair
Pattern Count Pattern Count Pattern Count Pattern Count Pattern Count Pattern Count
ABCDA 4 ABCAB 12 ABCAA 12 ABABA 12 ABAAA 12 AAAAA 4
ABCAD 12 ABCAB 24 ABABC 12 ABAAB 12 AAAAB 12
ABCAD 12 ABACA 24 ABAAC 24 AAABA 12
ABCDA 12 ABACB 24 ABABA 12 AAABB 12
ABCDD 4 ABACC 24 ABABB 12 AAABC 24
ABACD 24 ABABC 24 AABAA 12
ABCDA 12 ABACA 24 AABAB 12
ABCDC 12 ABACB 24 AABAC 24
ABACC 24 AABBA 12
ABACD 24 AABBB 12
ABCAA 24 AABBC 24
ABCAB 24 AABCA 24
ABCAC 24 AABCB 24
ABCAD 24 AABCC 24
ABCCA 24 AABCD 24
ABCCC 12 ABAAA 12
ABCCD 12 ABAAB 12
ABCDA 24 ABAAC 24
ABCDC 12 ABABA 12
ABCDD 12 ABABB 12
ABABC 24
ABACA 24
ABACB 24
ABACC 24
ABACD 24
ABBAA 12
ABBAB 12
ABBAC 24
ABBBA 12
ABBBB 12
ABBBC 24
ABBCA 24
ABBCB 24
ABBCC 24
ABBCD 24
ABCAA 24
ABCAB 24
ABCAC 24
ABCAD 24
ABCBA 24
ABCBB 24
ABCBC 24
ABCBD 24
ABCCA 24
ABCCB 24
ABCCC 24
ABCCD 24
ABCDA 24
ABCDB 24
ABCDC 24
ABCDD 24

Unique Suit Patterns - One Wild Card; No Ten, Jack, Queen, King or Ace


Four of a Kind Three of a Kind Two Pair One Pair No Pair
Pattern Count Pattern Count Pattern Count Pattern Count Pattern Count
ABCDW 4 ABCAW 48 ABABW 24 ABAAW 48 AAAAW 16
ABCDW 16 ABACW 96 ABABW 48 AAABW 48
ABCDW 24 ABACW 96 AABAW 48
ABCAW 96 AABBW 48
ABCCW 48 AABCW 96
ABCDW 48 ABAAW 48
ABABW 48
ABACW 96
ABBAW 48
ABBBW 48
ABBCW 96
ABCAW 96
ABCBW 96
ABCCW 96
ABCDW 96

Unique Suit Patterns - Two Wild Cards; No Ten, Jack, Queen, King or Ace


Full House Two Pair One Pair
Pattern Count Pattern Count Pattern Count
ABCWW 24 WWABA 72 WWAAA 24
WWABC 72 WWAAB 72
WWABA 72
WWABB 72
WWABC 144

Unique Suit Patterns - Three Wild Cards; No Ten, Jack, Queen, King or Ace


Full House Three of a Kind
Pattern Count Pattern Count
WWWAB 24 WWWAA 16
WWWAB 48

Unique Suit Patterns - Four Wild Cards; No Ten, Jack, Queen, King or Ace


Four of a Kind
Pattern Count
WWWWA 4

Unique Suit Patterns - No Wild Cards; At Least One Ten, Jack, Queen, King or Ace


Four of a Kind Full House Three of a Kind Two Pair One Pair No Pair
Pattern Count Pattern Count Pattern Count Pattern Count Pattern Count Pattern Count
ABCDA 3 ABCAB 6 ABCAA 6 ABABA 3 ABAAA 3 AAAAA 3
ABCDB 1 ABCAC 3 ABCAB 6 ABABB 3 ABAAB 3 AAAAB 3
ABCAD 6 ABCAC 6 ABABC 6 ABAAC 6 AAAAC 6
ABCBD 3 ABCAD 6 ABACA 6 ABABA 3 AAABA 3
ACDAB 3 ABCBA 6 ABACB 6 ABABB 3 AAABB 3
ACDAC 3 ABCBB 3 ABACC 6 ABABC 6 AAABC 6
ABCBD 3 ABACD 6 ABACA 6 AAACA 6
ABCDA 6 ABBCA 6 ABACB 6 AAACB 6
ABCDB 3 ABBCB 6 ABACC 6 AAACC 6
ABCDD 3 ABBCC 6 ABACD 6 AAACD 6
ACDAA 3 ABBCD 6 ABBAA 3 AABAA 3
ACDAB 3 ABCDA 3 ABBAB 3 AABAB 3
ACDAC 6 ABCDB 3 ABBAC 6 AABAC 6
ACDBA 3 ABCDC 6 ABBBA 3 AABBA 3
ACDBB 1 ACABA 6 ABBBB 3 AABBB 3
ACABB 6 ABBBC 6 AABBC 6
ACABC 6 ABBCA 6 AABCA 6
ACABD 6 ABBCB 6 AABCB 6
ACACA 6 ABBCC 6 AABCC 6
ACACB 3 ABBCD 6 AABCD 6
ACACD 3 ABCAA 6 AACAA 6
ACADA 6 ABCAB 6 AACAB 6
ACADB 6 ABCAC 6 AACAC 6
ACADC 6 ABCAD 6 AACAD 6
ACADD 6 ABCBA 6 AACBA 6
ACBDA 6 ABCBB 6 AACBB 6
ACBDB 3 ABCBC 6 AACBC 6
ACBDD 3 ABCBD 6 AACBD 6
ABCCA 6 AACCA 6
ABCCB 6 AACCB 6
ABCCC 6 AACCC 6
ABCCD 6 AACCD 6
ABCDA 6 AACDA 6
ABCDB 6 AACDB 6
ABCDC 6 AACDC 6
ABCDD 6 AACDD 6
ACAAA 6 ABAAA 3
ACAAB 6 ABAAB 3
ACAAC 6 ABAAC 6
ACAAD 6 ABABA 3
ACABA 6 ABABB 3
ACABB 6 ABABC 6
ACABC 6 ABACA 6
ACABD 6 ABACB 6
ACACA 6 ABACC 6
ACACB 6 ABACD 6
ACACC 6 ABBAA 3
ACACD 6 ABBAB 3
ACADA 6 ABBAC 6
ACADB 6 ABBBA 3
ACADC 6 ABBBB 3
ACADD 6 ABBBC 6
ACBAA 6 ABBCA 6
ACBAB 6 ABBCB 6
ACBAC 6 ABBCC 6
ACBAD 6 ABBCD 6
ACBBA 6 ABCAA 6
ACBBB 3 ABCAB 6
ACBBD 3 ABCAC 6
ACBDA 6 ABCAD 6
ACBDB 3 ABCBA 6
ACBDD 3 ABCBB 6
ACDAA 6 ABCBC 6
ACDAB 6 ABCBD 6
ACDAC 6 ABCCA 6
ACDAD 6 ABCCB 6
ACDBA 6 ABCCC 6
ACDBB 3 ABCCD 6
ACDBD 3 ABCDA 6
ACDDA 6 ABCDB 6
ACDDB 3 ABCDC 6
ACDDD 3 ABCDD 6
ACAAA 6
ACAAB 6
ACAAC 6
ACAAD 6
ACABA 6
ACABB 6
ACABC 6
ACABD 6
ACACA 6
ACACB 6
ACACC 6
ACACD 6
ACADA 6
ACADB 6
ACADC 6
ACADD 6
ACBAA 6
ACBAB 6
ACBAC 6
ACBAD 6
ACBBA 6
ACBBB 6
ACBBC 6
ACBBD 6
ACBCA 6
ACBCB 6
ACBCC 6
ACBCD 6
ACBDA 6
ACBDB 6
ACBDC 6
ACBDD 6
ACCAA 6
ACCAB 6
ACCAC 6
ACCAD 6
ACCBA 6
ACCBB 6
ACCBC 6
ACCBD 6
ACCCA 6
ACCCB 6
ACCCC 6
ACCCD 6
ACCDA 6
ACCDB 6
ACCDC 6
ACCDD 6
ACDAA 6
ACDAB 6
ACDAC 6
ACDAD 6
ACDBA 6
ACDBB 6
ACDBC 6
ACDBD 6
ACDCA 6
ACDCB 6
ACDCC 6
ACDCD 6
ACDDA 6
ACDDB 6
ACDDC 6
ACDDD 6
BAAAA 3
BAAAB 3
BAAAC 6
BAABA 3
BAABB 3
BAABC 6
BAACA 6
BAACB 6
BAACC 6
BAACD 6
BABAA 3
BABAB 3
BABAC 6
BABBA 3
BABBB 3
BABBC 6
BABCA 6
BABCB 6
BABCC 6
BABCD 6
BACAA 6
BACAB 6
BACAC 6
BACAD 6
BACBA 6
BACBB 6
BACBC 6
BACBD 6
BACCA 6
BACCB 6
BACCC 6
BACCD 6
BACDA 6
BACDB 6
BACDC 6
BACDD 6
BBAAA 3
BBAAB 3
BBAAC 6
BBABA 3
BBABB 3
BBABC 6
BBACA 6
BBACB 6
BBACC 6
BBACD 6
BBBAA 3
BBBAB 3
BBBAC 6
BBBBA 3
BBBBB 1

Unique Suit Patterns - One Wild Card; At Least One Ten, Jack, Queen, King or Ace


Four of a Kind Three of a Kind Two Pair One Pair No Pair
Pattern Count Pattern Count Pattern Count Pattern Count Pattern Count
ABCDW 4 ABCAW 24 ABABW 12 ABAAW 12 AAAAW 12
ABCBW 12 ABACW 24 ABABW 12 AAABW 12
ABCDW 12 ABCBW 24 ABACW 24 AAACW 24
ACDAW 12 ABCDW 12 ABBAW 12 AABAW 12
ACDBW 4 ACABW 24 ABBBW 12 AABBW 12
ACACW 12 ABBCW 24 AABCW 24
ACADW 24 ABCAW 24 AACAW 24
ACBDW 12 ABCBW 24 AACBW 24
ABCCW 24 AACCW 24
ABCDW 24 AACDW 24
ACAAW 24 ABAAW 12
ACABW 24 ABABW 12
ACACW 24 ABACW 24
ACADW 24 ABBAW 12
ACBAW 24 ABBBW 12
ACBBW 12 ABBCW 24
ACBDW 12 ABCAW 24
ACDAW 24 ABCBW 24
ACDBW 12 ABCCW 24
ACDDW 12 ABCDW 24
ACAAW 24
ACABW 24
ACACW 24
ACADW 24
ACBAW 24
ACBBW 24
ACBCW 24
ACBDW 24
ACCAW 24
ACCBW 24
ACCCW 24
ACCDW 24
ACDAW 24
ACDBW 24
ACDCW 24
ACDDW 24
BAAAW 12
BAABW 12
BAACW 24
BABAW 12
BABBW 12
BABCW 24
BACAW 24
BACBW 24
BACCW 24
BACDW 24
BBAAW 12
BBABW 12
BBACW 24
BBBAW 12
BBBBW 4

Unique Suit Patterns - Two Wild Cards; At Least One Ten, Jack, Queen, King or Ace


Full House Two Pair One Pair
Pattern Count Pattern Count Pattern Count
ABCWW 18 WWABA 18 WWAAA 18
ACDWW 6 WWABB 18 WWAAB 18
WWABC 36 WWAAC 36
WWACA 36 WWABA 18
WWACB 18 WWABB 18
WWACD 18 WWABC 36
WWABA 18 WWACA 36
WWABB 18 WWACB 36
WWABC 36 WWACC 36
WWACA 36 WWACD 36
WWACB 18 WWBAA 18
WWACD 18 WWBAB 18
WWBAC 36
WWBBA 18
WWBBB 6

Unique Suit Patterns - Three Wild Cards; At Least One Ten, Jack, Queen, King or Ace


Full House Three of a Kind
Pattern Count Pattern Count
WWWAB 12 WWWAA 12
WWWAC 12 WWWAB 12
WWWAC 24
WWWBA 12
WWWBB 4

Unique Suit Patterns - Four Wild Cards; At Least One Ten, Jack, Queen, King or Ace


Four of a Kind
Pattern Count
WWWWA 3
WWWWB 1

Total Unique Patterns


Type Wild Cards Core Hand Type Rank Patterns Suit Patterns Total
No Ten, Jack, Queen, King or Ace Four Four of a Kind 7 1 7
Three Full House 7 1 7
Three of a Kind 21 2 42
Two Full House 7 1 7
Two Pair 42 2 84
One Pair 35 5 175
One Four of a Kind 7 1 7
Three of a Kind 42 2 84
Two Pair 21 3 63
One Pair 105 6 630
No Pair 35 15 525
None Four of a Kind 42 1 42
Full House 42 2 84
Three of a Kind 105 5 525
Two Pair 105 8 840
One Pair 140 20 2,800
No Pair 21 51 1,071
At Least One Ten, Jack, Queen, King or Ace Four Four of a Kind 5 2 10
Three Full House 5 2 10
Three of a Kind 45 5 225
Two Full House 5 2 10
Two Pair 90 12 1,080
One Pair 185 15 2,775
One Four of a Kind 5 2 10
Three of a Kind 90 5 450
Two Pair 45 8 360
One Pair 555 20 11,100
No Pair 460 51 23,460
None Four of a Kind 90 2 180
Full House 90 6 540
Three of a Kind 555 15 8,325
Two Pair 555 28 15,540
One Pair 1,840 72 132,480
No Pair 771 187 144,177
Total 347,725
Reduction in processing time 86.6206%

Hand Scoring Code


int RoyalSuitID = 1;    // Diamonds

int GetHandType(int C1, int C2, int C3, int C4, int C5)
{
    int Hand = 0;

    int R1 = Rank[C1],
        R2 = Rank[C2],
        R3 = Rank[C3],
        R4 = Rank[C4],
        R5 = Rank[C5];

    int S1 = Suit[C1],
        S2 = Suit[C2],
        S3 = Suit[C3],
        S4 = Suit[C4],
        S5 = Suit[C5];

    bool Flush = false;
    bool DRoyal = false;

    if (R1 > R2) { R1 ^= R2; R2 ^= R1; R1 ^= R2; S1 ^= S2; S2 ^= S1; S1 ^= S2; }
    if (R1 > R3) { R1 ^= R3; R3 ^= R1; R1 ^= R3; S1 ^= S3; S3 ^= S1; S1 ^= S3; }
    if (R1 > R4) { R1 ^= R4; R4 ^= R1; R1 ^= R4; S1 ^= S4; S4 ^= S1; S1 ^= S4; }
    if (R1 > R5) { R1 ^= R5; R5 ^= R1; R1 ^= R5; S1 ^= S5; S5 ^= S1; S1 ^= S5; }
    if (R2 > R3) { R2 ^= R3; R3 ^= R2; R2 ^= R3; S2 ^= S3; S3 ^= S2; S2 ^= S3; }
    if (R2 > R4) { R2 ^= R4; R4 ^= R2; R2 ^= R4; S2 ^= S4; S4 ^= S2; S2 ^= S4; }
    if (R2 > R5) { R2 ^= R5; R5 ^= R2; R2 ^= R5; S2 ^= S5; S5 ^= S2; S2 ^= S5; }
    if (R3 > R4) { R3 ^= R4; R4 ^= R3; R3 ^= R4; S3 ^= S4; S4 ^= S3; S3 ^= S4; }
    if (R3 > R5) { R3 ^= R5; R5 ^= R3; R3 ^= R5; S3 ^= S5; S5 ^= S3; S3 ^= S5; }
    if (R4 > R5) { R4 ^= R5; R5 ^= R4; R4 ^= R5; S4 ^= S5; S5 ^= S4; S4 ^= S5; }

    int Wilds = (R1 == 0 ? 1 : 0) +
                (R2 == 0 ? 1 : 0) +
                (R3 == 0 ? 1 : 0) +
                (R4 == 0 ? 1 : 0);

    switch (Wilds)
    {
        case 0:

            Flush = (S1 == S2) &&
                    (S2 == S3) &&
                    (S3 == S4) &&
                    (S4 == S5);

            if (Flush)
            {

                if (R1 == 8)
                {
                    if (S1 == RoyalSuitID)
                    {
                        Hand = 11;      // Diamond Royal Flush
                        DRoyal = true;
                    }
                    else
                    {
                        Hand = 10;      // Royal Flush
                    }
                }

                else if ((R1 == (R2 - 1)) &&
                 (R2 == (R3 - 1)) &&
                 (R3 == (R4 - 1)) &&
                ((R4 == (R5 - 1)) || ((R1 == 0) && (R5 == 12))))
                {
                    Hand = 6;           // Straight Flush
                }

                else
                {
                    Hand = 3;           // Flush
                }
            }

            else
            {
                if ((R2 == R3) && (R3 == R4) && ((R1 == R2) || (R4 == R5)))
                {
                    Hand = 5;           // Four of a Kind
                }

                else if ((R1 == R2) && (R4 == R5) && ((R2 == R3) || (R3 == R4)))
                {
                    Hand = 4;           // Full House
                }

                else if ((R1 == (R2 - 1)) &&
                 (R2 == (R3 - 1)) &&
                 (R3 == (R4 - 1)) &&
                ((R4 == (R5 - 1)) || ((R1 == 0) && (R5 == 12))))
                {
                    Hand = 2;           // Straight
                }

                else if (((R1 == R2) && (R2 == R3)) ||
                 ((R2 == R3) && (R3 == R4)) ||
                 ((R3 == R4) && (R4 == R5)))
                {
                    Hand = 1;           // Three of a Kind
                }
            }

            break;

        case 1:

            Flush = (S2 == S3) &&
                    (S3 == S4) &&
                    (S4 == S5);

            if (Flush)
            {
                if (R2 >= 8)
                {
                    Hand = 8;           // Wild Royal Flush
                }
                else if (((R5 - R2) <= 4) || ((R5 == 12) && (R4 <= 3)))
                {
                    Hand = 6;           // Straight Flush
                }
                else
                {
                    Hand = 3;           // Flush
                }
            }
            else
            {
                if((R2 == R3) && (R3 == R4) && (R4 == R5))
                {
                    Hand = 7;           // Five of a Kind
                }
                else if ((R3 == R4) && ((R2 == R3) || (R4 == R5)))
                {
                    Hand = 5;           // Four of a Kind
                }
                else if (((R2 == R3) && (R4 == R5)))
                {
                    Hand = 4;           // Full House
                }
                else if ((((R5 - R2) <= 4) || ((R5 == 12) && (R4 <= 3))) &&
                        (R2 != R3) && (R3 != R4) && (R4 != R5))
                {
                    Hand = 2;           // Straight
                }
                else if (((R2 == R3) || (R3 == R4) || (R4 == R5)))
                {
                    Hand = 1;           // Three of a Kind
                }
            }

            break;

        case 2:

            Flush = (S3 == S4) &&
                    (S4 == S5);

            if (Flush)
            {
                if (R3 >= 8)
                {
                    Hand = 8;           // Wild Royal Flush
                }
                else if (((R5 - R3) <= 4) || ((R5 == 12) && (R4 <= 3)))
                {
                    Hand = 6;           // Straight Flush
                }
                else
                {
                    Hand = 3;           // Flush
                }
            }
            else
            {
                if ((R3 == R4) && (R4 == R5))
                {
                    Hand = 7;           // Five of a Kind
                }
                else if ((R3 == R4) || (R4 == R5))
                {
                    Hand = 5;           // Four of aKind
                }
                else if ((((R5 - R3) <= 4) || ((R5 == 12) && (R4 <= 3))) && (R3 != R4) && (R4 != R5))
                {
                    Hand = 2;           // Straight
                }
                else
                {
                    Hand = 1;           // Three of a Kind
                }
            }

            break;

        case 3:

            Flush = (S4 == S5);

            if (Flush)
            {
                if (R4 >= 8)
                {
                    Hand = 8;           // Wild Royal Flush
                }
                else if (((R5 - R4) <= 4) || ((R5 == 12) && (R4 <= 3)))
                {
                    Hand = 6;           // Straight Flush
                }
                else
                {
                    Hand = 5;           // Four of a Kind
                }
            }
            else
            {
                if (R4 == R5)
                {
                    Hand = 7;           // Five of a Kind
                }
                else
                {
                    Hand = 5;           // Four of a Kind
                }
            }

            break;

        case 4:

            Flush = true;
            Hand = 9;
            break;
    }

    return Hand;
}


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