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Mystery Bonus Poker

Game Info Paytable Options Hand Analyzer Paytable Analyzer Simulator Strategy Guide Training Programming

Mystery Bonus Poker is available at online casinos which use Realtime Gaming software. The game is based on short-pay Jacks or Better except immediately after placing a bet, one of the nine paying hands is randomly selected as the Bonus Hand for that round. Each Bonus Hand has its own paytable, where the selected hand has an increased payout. Therefore, there are nine different strategies - one for each Bonus Hand.

Generally speaking, the closer to the bottom of the paytable the Bonus Hand is, the higher the return of the paytable. For example, when the Bonus Hand is Jacks or Better, the paytable returns 118.0993% with perfect play. Obviously, the probability of any given hand being selected as the Bonus Hand cannot be simply 1 in 9 (if it were, the combined return for the game would be 101.8810%). Instead, each hand is weighted - with the higher-paying Bonus Hand paytables being selected less often than the others.

I believe the true combined overall return for the game is just below 99%. Since I don't know the weighting of when each hand is selected as the Bonus Hand, I played 1,000 hands and recorded the number of times each hand was selected. The following table shows the number of times each hand was selected as the bonus hand, and the combined total average for the game by multiplying each bonus hand's paytable by the frequency with which it was selected, and summing the results.

Hand Count Probability Paytable Contribution
Royal Flush 110 11.0% 97.1035% 10.6814%
Straight Flush 184 18.4% 96.4482% 17.7465%
Four of a Kind 145 14.5% 97.1932% 14.0930%
Full House 104 10.4% 98.3151% 10.2248%
Flush 182 18.2% 100.0037% 18.2007%
Straight 157 15.7% 97.3424% 15.2828%
Three of a Kind 69 6.9% 103.4644% 7.1390%
Two Pair 35 3.5% 108.9596% 3.8136%
Jacks or Better 14 1.4% 118.0993% 1.6534%
Totals 1,000 100.0% 98.8351%

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Currency Options


Currency: Coin Size: Coins per Hand:

Taxes & Tips


  Threshold   Withholding Rate
  Threshold   Withholding Rate
  Threshold   Withholding Rate
  Threshold   Amount
  Threshold   Rate

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Number of hands to simulate:  

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Don't forget that you can type in your own paytable below.

Hand Coins Paid
Royal Flush
Straight Flush
Four of a Kind
Full House
Flush
Straight
Three of a Kind
Two Pair
Jacks or Better

Deck Simplification


Unique Rank Patterns


Core Hand Type Formula Result
Four of a Kind Combin(13, 1) * Combin(12, 1) 156
Full House Combin(13, 1) * Combin(12, 1) 156
Three of a Kind Combin(13, 1) * Combin(12, 2) 858
Two Pair Combin(13, 2) * Combin(11, 1) 858
One Pair Combin(13, 1) * Combin(12, 3) 2,860
No Pair Combin(13, 5) 1,287

Unique Suit Patterns


Four of a Kind Full House Three of a Kind Two Pair One Pair No Pair
Pattern Count Pattern Count Pattern Count Pattern Count Pattern Count Pattern Count
ABCDA 4 ABCAB 12 ABCAA 12 ABABA 12 ABAAA 12 AAAAA 4
ABCAD 12 ABCAB 24 ABABC 12 ABAAB 12 AAAAB 12
ABCAD 12 ABACA 24 ABAAC 24 AAABA 12
ABCDA 12 ABACB 24 ABABA 12 AAABB 12
ABCDD 4 ABACC 24 ABABB 12 AAABC 24
ABACD 24 ABABC 24 AABAA 12
ABCDA 12 ABACA 24 AABAB 12
ABCDC 12 ABACB 24 AABAC 24
ABACC 24 AABBA 12
ABACD 24 AABBB 12
ABCAA 24 AABBC 24
ABCAB 24 AABCA 24
ABCAC 24 AABCB 24
ABCAD 24 AABCC 24
ABCCA 24 AABCD 24
ABCCC 12 ABAAA 12
ABCCD 12 ABAAB 12
ABCDA 24 ABAAC 24
ABCDC 12 ABABA 12
ABCDD 12 ABABB 12
ABABC 24
ABACA 24
ABACB 24
ABACC 24
ABACD 24
ABBAA 12
ABBAB 12
ABBAC 24
ABBBA 12
ABBBB 12
ABBBC 24
ABBCA 24
ABBCB 24
ABBCC 24
ABBCD 24
ABCAA 24
ABCAB 24
ABCAC 24
ABCAD 24
ABCBA 24
ABCBB 24
ABCBC 24
ABCBD 24
ABCCA 24
ABCCB 24
ABCCC 24
ABCCD 24
ABCDA 24
ABCDB 24
ABCDC 24
ABCDD 24

Total Unique Patterns


Core Hand Type Rank Patterns Suit Patterns Total
Four of a Kind 156 1 156
Full House 156 2 312
Three of a Kind 858 5 4,290
Two Pair 858 8 6,864
One Pair 2,860 20 57,200
No Pair 1,287 51 65,637
Total 134,459
Reduction in processing time 94.8264%

Hand Scoring Code


int GetHandType(int C1, int C2, int C3, int C4, int C5)
{
    int Hand = 0;

    int R1 = Rank[C1],
        R2 = Rank[C2],
        R3 = Rank[C3],
        R4 = Rank[C4],
        R5 = Rank[C5];

    int S1 = Suit[C1],
        S2 = Suit[C2],
        S3 = Suit[C3],
        S4 = Suit[C4],
        S5 = Suit[C5];

    bool Flush =

        (S1 == S2) &&
        (S2 == S3) &&
        (S3 == S4) &&
        (S4 == S5);

    if (R1 > R2) { R1 ^= R2; R2 ^= R1; R1 ^= R2; }
    if (R1 > R3) { R1 ^= R3; R3 ^= R1; R1 ^= R3; }
    if (R1 > R4) { R1 ^= R4; R4 ^= R1; R1 ^= R4; }
    if (R1 > R5) { R1 ^= R5; R5 ^= R1; R1 ^= R5; }
    if (R2 > R3) { R2 ^= R3; R3 ^= R2; R2 ^= R3; }
    if (R2 > R4) { R2 ^= R4; R4 ^= R2; R2 ^= R4; }
    if (R2 > R5) { R2 ^= R5; R5 ^= R2; R2 ^= R5; }
    if (R3 > R4) { R3 ^= R4; R4 ^= R3; R3 ^= R4; }
    if (R3 > R5) { R3 ^= R5; R5 ^= R3; R3 ^= R5; }
    if (R4 > R5) { R4 ^= R5; R5 ^= R4; R4 ^= R5; }

    if (Flush)
    {

        if (R1 == 8)
        {
            Hand = 9;           // Royal Flush
        }

        else if ((R1 == (R2 - 1)) && 
                 (R2 == (R3 - 1)) && 
                 (R3 == (R4 - 1)) && 
                ((R4 == (R5 - 1)) || ((R1 == 0) && (R5 == 12))))
        {
            Hand = 8;           // Straight Flush
        }

        else
        {
            Hand = 5;           // Flush
        }
    }

    else
    {
        if ((R2 == R3) && (R3 == R4) && ((R1 == R2) || (R4 == R5)))
        {
            Hand = 7;           // Four of a Kind
        }

        else if ((R1 == R2) && (R4 == R5) && ((R2 == R3) || (R3 == R4)))
        {
            Hand = 6;           // Full House
        }

        else if ((R1 == (R2 - 1)) && 
                 (R2 == (R3 - 1)) && 
                 (R3 == (R4 - 1)) && 
                ((R4 == (R5 - 1)) || ((R1 == 0) && (R5 == 12))))
        {
            Hand = 4;           // Straight
        }

        else if (((R1 == R2) && (R2 == R3)) || 
                 ((R2 == R3) && (R3 == R4)) || 
                 ((R3 == R4) && (R4 == R5)))
        {
            Hand = 3;           // Three of a Kind
        }

        else if (((R1 == R2) && (R3 == R4)) || 
                 ((R1 == R2) && (R4 == R5)) || 
                 ((R2 == R3) && (R4 == R5)))
        {
            Hand = 2;           // Two Pair
        }
        else if (((R1 == R2) && (R1 >= 9)) || 
                 ((R2 == R3) && (R2 >= 9)) || 
                 ((R3 == R4) && (R3 >= 9)) || 
                 ((R4 == R5) && (R4 >= 9)))
        {
            Hand = 1;           // Jacks or Better
        }
    }

    return Hand;
}


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