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Nevada Bonus Poker (Sequential Royal Flush)

Game Info Paytable Options Hand Analyzer Paytable Analyzer Simulator Strategy Guide Training Programming

This version of Nevada Bonus Poker includes an added payline with a large prize for a Sequential Royal Flush. Under the "Options" tab above you can select whether a Sequential Royal Flush is TJQKA, AKQJT, or both.

Play Nevada Bonus Poker (Sequential Royal Flush) for free

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What is considered a Sequential Royal Flush?  

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Number of hands to simulate:  

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Don't forget that you can type in your own paytable below.

Hand Coins Paid
Sequential Royal Flush
Royal Flush
Straight Flush
Four Aces
Four 2-K
Full House
Flush
Straight
Three Aces
Three of a Kind
Two Pair
Jacks or Better

Deck Simplification


Unique Rank Patterns


Core Hand Type Formula Result
Four of a Kind Combin(13, 1) * Combin(12, 1) 156
Full House Combin(13, 1) * Combin(12, 1) 156
Three of a Kind Combin(13, 1) * Combin(12, 2) 858
Two Pair Combin(13, 2) * Combin(11, 1) 858
One Pair Combin(13, 1) * Combin(12, 3) 2,860
No Pair Combin(13, 5) 1,287

Unique Suit Patterns


Four of a Kind Full House Three of a Kind Two Pair One Pair No Pair
Pattern Count Pattern Count Pattern Count Pattern Count Pattern Count Pattern Count
ABCDA 4 ABCAB 12 ABCAA 12 ABABA 12 ABAAA 12 AAAAA 4
ABCAD 12 ABCAB 24 ABABC 12 ABAAB 12 AAAAB 12
ABCAD 12 ABACA 24 ABAAC 24 AAABA 12
ABCDA 12 ABACB 24 ABABA 12 AAABB 12
ABCDD 4 ABACC 24 ABABB 12 AAABC 24
ABACD 24 ABABC 24 AABAA 12
ABCDA 12 ABACA 24 AABAB 12
ABCDC 12 ABACB 24 AABAC 24
ABACC 24 AABBA 12
ABACD 24 AABBB 12
ABCAA 24 AABBC 24
ABCAB 24 AABCA 24
ABCAC 24 AABCB 24
ABCAD 24 AABCC 24
ABCCA 24 AABCD 24
ABCCC 12 ABAAA 12
ABCCD 12 ABAAB 12
ABCDA 24 ABAAC 24
ABCDC 12 ABABA 12
ABCDD 12 ABABB 12
ABABC 24
ABACA 24
ABACB 24
ABACC 24
ABACD 24
ABBAA 12
ABBAB 12
ABBAC 24
ABBBA 12
ABBBB 12
ABBBC 24
ABBCA 24
ABBCB 24
ABBCC 24
ABBCD 24
ABCAA 24
ABCAB 24
ABCAC 24
ABCAD 24
ABCBA 24
ABCBB 24
ABCBC 24
ABCBD 24
ABCCA 24
ABCCB 24
ABCCC 24
ABCCD 24
ABCDA 24
ABCDB 24
ABCDC 24
ABCDD 24

Total Unique Patterns


Core Hand Type Rank Patterns Suit Patterns Total
Four of a Kind 156 1 156
Full House 156 2 312
Three of a Kind 858 5 4,290
Two Pair 858 8 6,864
One Pair 2,860 20 57,200
No Pair 1,287 51 65,637
Total 134,459
Reduction in processing time 94.8264%

Hand Scoring Code


int GetHandType(int C1, int C2, int C3, int C4, int C5)
{
    int Hand = 0;

    int R1 = Rank[C1],
        R2 = Rank[C2],
        R3 = Rank[C3],
        R4 = Rank[C4],
        R5 = Rank[C5];

    int S1 = Suit[C1],
        S2 = Suit[C2],
        S3 = Suit[C3],
        S4 = Suit[C4],
        S5 = Suit[C5];

    bool Flush =

        (S1 == S2) &&
        (S2 == S3) &&
        (S3 == S4) &&
        (S4 == S5);

    if (R1 > R2) { R1 ^= R2; R2 ^= R1; R1 ^= R2; }
    if (R1 > R3) { R1 ^= R3; R3 ^= R1; R1 ^= R3; }
    if (R1 > R4) { R1 ^= R4; R4 ^= R1; R1 ^= R4; }
    if (R1 > R5) { R1 ^= R5; R5 ^= R1; R1 ^= R5; }
    if (R2 > R3) { R2 ^= R3; R3 ^= R2; R2 ^= R3; }
    if (R2 > R4) { R2 ^= R4; R4 ^= R2; R2 ^= R4; }
    if (R2 > R5) { R2 ^= R5; R5 ^= R2; R2 ^= R5; }
    if (R3 > R4) { R3 ^= R4; R4 ^= R3; R3 ^= R4; }
    if (R3 > R5) { R3 ^= R5; R5 ^= R3; R3 ^= R5; }
    if (R4 > R5) { R4 ^= R5; R5 ^= R4; R4 ^= R5; }

    if (Flush)
    {

        if (R1 == 8)
        {
            Hand = 11;           // Royal Flush
        }

        else if ((R1 == (R2 - 1)) && 
                 (R2 == (R3 - 1)) && 
                 (R3 == (R4 - 1)) && 
                ((R4 == (R5 - 1)) || ((R1 == 0) && (R5 == 12))))
        {
            Hand = 10;           // Straight Flush
        }

        else
        {
            Hand = 6;           // Flush
        }
    }

    else
    {
        if ((R2 == R3) && (R3 == R4) && ((R1 == R2) || (R4 == R5)))
        {
            if (R3 == 12)
            {
                Hand = 9;       // Four Aces
            }

            else
            {
                Hand = 8;       // Four 2-K
            }
        }

        else if ((R1 == R2) && (R4 == R5) && ((R2 == R3) || (R3 == R4)))
        {
            Hand = 7;           // Full House
        }

        else if ((R1 == (R2 - 1)) && 
                 (R2 == (R3 - 1)) && 
                 (R3 == (R4 - 1)) && 
                ((R4 == (R5 - 1)) || ((R1 == 0) && (R5 == 12))))
        {
            Hand = 5;           // Straight
        }

        else if (((R1 == R2) && (R2 == R3)) || 
                 ((R2 == R3) && (R3 == R4)) || 
                 ((R3 == R4) && (R4 == R5)))
        {
            if (R3 == 12)
            {
                Hand = 4;       // Three Aces
            }

            else
            {
                Hand = 3;       // Three of a Kind
            }
        }

        else if (((R1 == R2) && (R3 == R4)) || 
                 ((R1 == R2) && (R4 == R5)) || 
                 ((R2 == R3) && (R4 == R5)))
        {
            Hand = 2;           // Two Pair
        }
        else if (((R1 == R2) && (R1 >= 9)) || 
                 ((R2 == R3) && (R2 >= 9)) || 
                 ((R3 == R4) && (R3 >= 9)) || 
                 ((R4 == R5) && (R4 >= 9)))
        {
            Hand = 1;           // Jacks or Better
        }
    }

    return Hand;
}

Sequential Royal Flush


Because this game features a Sequential Royal Flush, some adjustments are necessary to accurately analyze the game. All 32 ways to play each hand need to be analyzed twice: once under the assumption that the cards held were dealt in Sequential order, and then again under the assumption that the cards were dealt in a Non-Sequential order.

There are a distinct number of ways each number of held cards can result in a Sequential Royal Flush, based on whether or not they were dealt sequentially. The following table illustrates these numbers:

Number of
Cards Held
Weight Factor
One-Way Sequentials Two-Way Sequentials
Non-Sequential Deal Sequential Deal Non-Sequential Deal Sequential Deal
Non-Seq. Sequential Non-Seq. Sequential Non-Seq. Sequential Non-Seq. Sequential
5 120 0 0 120 120 0 0 120
4 120 0 0 120 120 0 0 120
3 120 0 60 60 120 0 60 60
2 120 0 100 20 120 0 100 20
1 (A,K,J,T) 120 0 115 5 120 0 115 5
1 (Queen) 120 0 115 5 120 0 110 10
0 119 1 119 1 118 2 118 2

The number of Royal Flush hands that occur in each way to play are split into Sequential Royal Flushes and Non-Sequential Royal Flushes, by multiplying the number of Royal Flushes by the appropriate weighting factor shown above. All non-Royal Flush hands are simply multiplied by 120.

After computing the average value of all 32 ways to play each hand for both types of deals, the best Sequential-deal result is compared to the best Non-Sequential result to see if it is greater. If so, it means that it is better to go for the Sequential Royal Flush for that particular hand. When this is the case, the Sequential average value and Non-Sequential average values are both weighted according to how frequently each type of deal can occur. The following table illustrates the weighting factors that need to be used based on how many cards were held:

Number of
Cards Held
Weight Factor
One-Way Sequentials Two-Way Sequentials
Non-Seq. Sequential Non-Seq. Sequential
5 119 1 119 1
4 119 1 119 1
3 118 2 118 2
2 114 6 114 6
1 (A,K,J,T) 96 24 72 48
1 (Queen) 96 24 96 24
0 120 120

When the average value of the best play is the same for both types of deals, it is simply multiplied by 120 since the order of the cards did not make a difference.

Finally, the total number of permutations for the entire game is the same as the regular version, multiplied by 14,400 (120 × 120 = 14,400). The first 120 is for the number of ways that the five cards can be arranged on the deal (5 × 4 × 3 × 2 × 1), and the other 120 is for the number of ways the five cards can be arranged on the draw.

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